Rings Go Coordinate System
Rings Coordinate System
Select your ring (1, 2, etc.), then tell how many movements clockwise (+) or counterclockwise (-). Select a quadrant (a, b, c or d) only if needed.
9x9
a1 a1+1 a1+2 a1+3 a1b b1-3 b1-2 b1-1 b1
a1-1 a2 a2+1 a2+2 a2b b2-2 b2-1 b2 b1+1
a1-2 a2-1 a3 a3+1 a3b b3-1 b3 b2+1 b1+2
a1-3 a2-2 a3-1 a4 a4b b4 b3+1 b2+2 b1+3
d1a d2a d3a d4a 5 b4c b3c b2c b1c
d1+3 d2+2 d3+1 d4 c4d c4 c3-1 c2-2 c1-3
d1+2 d2+1 d3 d3-1 c3d c3+1 c3 c2-1 c1-2
d1+1 d2 d2-1 d2-2 c2d c2+2 c2+1 c2 c1-1
d1 d1-1 d1-2 d1-3 c1d c1+3 c1+2 c1+1 c1
Flexible. In the 9x9 board, a1b could have been a1+4 or b1-4, and b1 could have been a1+8. Mention the quadrants (a, b, c, or d) only if needed.
Examples:
Tsumego Black: 1-1, 2, 2+1, 2+2, 1+4 White: 1-2, 2-1, 3, 3+1, 3+2, 2+3, 1+5
Fuseki 4 3-3 3+3 2-2 3 3-6
It is straightforward to point 1 single point on the board. But until you get used to "selecting" the ring first, it is harder to point a sequence of points than other coordinate systems.
This system was Inspired by Audouard Coordinates[1] but with emphasis on the rings.
[1] https://senseis.xmp.net/?AudouardCoordinates
Jesús Gómez @jgomo3 October 2024